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Amiga game character little man
Amiga game character little man











amiga game character little man

VGA resolutions were not common at that time, so they were not what my circle compared against anyway. Nobody I know used interlace other than very occasionally for still images. "HOW FAST DO WHITE STARS TRAVEL? They travel at the speed of plot." Note: Realistic not accurate, and I do think there's big gap between what is realistic to an average audience, even if asked to pick out holes, and what is accurate. the station rotating) for the most part except when necessary for the plot, while The Expanse tries to remain realistic except when deviating was necessary for the plot. I feel like they come at it from different sides: B5 ignores realism beyond the very superficial (e.g.

amiga game character little man

For The Expanse I feel it goes at least a bit deeper. They at least seemed to mostly try even when it wasn't important from a plot point of view, but then also used it for better effect as part of the plot.ī5 was much more relaxed about that, with JMS explicitly saying in the context of B5 that ships "travel at the speed of plot", and with ostensibly having the station rotate for perceived gravity but leaving C&C near the middle where it'd have near zero g, nor did they make the view out their window rotate (pet peeve: should have been a viewscreen, and C&C should be nowhere near the hull those things are also very much plot driven).įor B5 I'd agree they paid lip service to it. So frankly I'm impressed how well The Expanse TV series did, though they certainly took liberties. Having written two (self published) novels so far that tries to get it right, I know I've made stupid mistakes, and it's really hard to get it right without seriously limiting the story, or just hard to get it right full stop.













Amiga game character little man